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Dubloon
Disaster
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Dubloon
Disaster Submitted by: top1214 |
I find the blowing up the bomb method to be a big boring pain. But
that's me. If you are like me (may the Lord have mercy on your soul),
here's an alternate way to play. Also, I find if I really cared about
getting a high score (and this game is too boring and time consuming
for me, but I got the av!), I think the two-bomb-blow-'em-up method
would lead to me getting blown up by mines randomly popping up in my
path. At least that's how I usually die before apathy sets in.
A couple of things to note:
The Herding Method
Why:
How:
As more mines appear, you want to form arcs of mine approaching your
boat, with your boat being in the middle of the arc. If there is one
rogue mine, see if you can't bring him into the fold by swimming
between the herd and the rogue, then using the arc approach.
Getting dubloons:
The difficulty comes in when a dubloon spawns w/in the herd. The way
to handle this is to see maneuver the herd away from the mine
(obviously). To accomplish this, pick the shortest distance to move
the herd. Let's say the mine is towards the right edge, so we want to
move the herd left. Go to the left edge of the screen. Place your
shipin the middle of the arc of ships coming towards you (if we have a
3x3 ship arrangement, we'd want our ship on the left edge, about even
with the middle ship). We move to the left edge so the entire herd
moves at about the same speed (b/c we are far away), and we choose the
middle to keep the group tight.
BUT, what if the dubloon doesn't pop out before our herd starts to
disintegrate? First of all, don't stay married to that left edge.
Keeping the herd together is key. Once you start to move the herd to
left, the center of the herd isn't near where the dubloon is. By now
moving the ship to the top or bottom (whichever is farther), and
positioning ourselves in the middle of the herd, the edge of the herd
is still being drawn away from the dubloon. And remember, if you're
daring (or bored), you don't have to wait for the dubloon to totally
clear the herd; if you angle it right, your oar can skim the dubloon
and the edge of a mine.
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Dubloon
Disaster Submitted by: khalaria |
Type scallywags to create a whirlpool. This can only be used once per game. |
Dubloon
Disaster Submitted by: khalaria |
Ahoy buckos! Come to learn a bit o’ the sweet trade, have ye? Aye, well then button yerselves down and listen t’ me bit o’ advice. Yer task be t’ collect dubloons whilst avoiding t’ mines that be dead-set on explodin’ yer rowin’ boat. Start with collectin’ the first two dubloons ye see. Which leaves ye with two mines, it does. Now bamboozle t’ two mines into exploding each other, and ye will have clean sailin’ waters. Trick those blimey buggars by rowin’ the edge of yer screen then bring to. (For ye landlubbers, the meanin’ o’ that be to come to a standstill.) The mines will converge on yer position, yet blow each other t’ bits afore they reach ye. Avast, be wary, if the mines seem to be convergin’ on ye faster than each other, take yerself smartly to t’ other side o’ the screen and begin t’ deception once again. T’ more daring and dashing means to accomplish t’ task be to set yerself betwixt t’ mines to be drawin’ them together all the more quickly. Scoot smartly out o’the way as soon as they be set on t’ course of destroyin’ each other instead o’ ye. If a whirlpool should rear its scurvy head whilst ye are collecting your dubloons, row smartly in the opposite direction, ye should. Row without once relenting, until the whirlpool, its energy be spent. Here be a listin’ o’ the dubloon values so ye be knowin’ which to make headway for without delay:
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Dubloon
Disaster Submitted by: gnomefriend |
The mechanics of this game are very simple. You are paddling around in the ocean in this little zippy boat and picking up dubloons of varying values that are floating about. The dubloons don't move so it is even easier to grab them. All you have to do is move the boat (using the arrow keys) over or next to the dubloon to pick it up. The catch is (and there are always catches) that every time you pick up a dubloon, a mine shows up on the water and starts to follow you. This could be a bad thing BUT since the mines follow you, you can move them around the water to get them away from the dubloon you are trying to get. If you have more then 1 mine floating in the water, move the boat to a point where you have 2 mines follwing you at the same time. As you move away, they will keep following you and slowly get closer to each other. When they meet, BOOM, they are no longer a danger to you. Those are the basics of the game. One other challenge that pops up is every once in a rare while, a whirlpool shows up instead of a mine. This whirlpool will draw your boat and any mines to it. BUT you can move away from it as long as you don't get to close. Try to pick up dubloons while the whirlpool is active (it doesn't hang around too long) cause it will suck up those mines when they appear. The game takes a little patience and even less eye/hand coordination. The dubloons values are 2, 5, 10, 20, 50, 100 and 200 points. The higher the point value the rarer the dubloon is found. I only play this for the NP opportunities so I only need to earn 167 points to get my 1000np. I am not sure if the mechanics change after you go above 500 points since I have yet to get that high a score on it. Anyway, have fun playing and good luck! |